My Work

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An interactive real-time explosion and destruction system combining Houdini simulations, Niagara, custom materials and Blueprint in Unreal Engine 5.

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A custom FLIP fluid simulation in Houdini, creating interacting water and whitewater from scratch while tackling complex collisions, high particle counts, and optimisation.

Animated in Blender, rendered in Karma, and composited in DaVinci Resolve.

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RBD Destruction, Pyro, Lighting, Rendering, and Multi Pass EXR compositing in Davinci Resolve. 

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A cinematic sequence combining Houdini Pyro simulations rendered in Karma and converted to flipbooks for real-time use in Unreal Engine. 

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A scientifically driven Real-Time VFX dissertation that conveys complex astrophysical processes through Shaders, Fluids, VDVs, Simulations, and more

Enhance user experience with Advanced Tabs, allowing seamless content navigation. Organise information efficiently while keeping the interface clean and interactive. Perfect for FAQs, product details, or multi-section content.
Enhance user experience with Advanced Tabs, allowing seamless content navigation. Organise information efficiently while keeping the interface clean and interactive. Perfect for FAQs, product details, or multi-section content.

About

Crafting immersive VFX experiences, fueled by the passion of learning.

VFX Artist portfolio of Josh Turk. Explore cinematic VFX, interactive simulations, custom shaders and immersive visuals built in Unreal Engine, Unity and Houdini!

Explore Each Section

Unreal Engine

Most Recent and Highest Quality Work

Houdini

Realistic Simulations and FX

Unity

Particle and Custom Shader expertise

Group Projects

Award Nominated Projects, Game Jams and More!