• Houdini Pyro & RBD

    Created Pyro and RBD simulations in Houdini, bringing them into Unreal Engine 5 using flipbooks and Geometry Caches.

  • Real-Time VFX & Materials

    Built layered Niagara effects and custom materials, using Houdini-generated textures to create detailed, real-time visuals.

  • Interactive System Development

    Used Blueprint to connect the effects into an interactive destruction system, with player interaction and cinematic camera work.

Houdini Pyro Simulations

Main Explosion

Ground Explosion

Pillar Explosion

3 Point Looping Smoke

Explosive Smoke

Smoke

RBD Simulations

Ground Impact turned into Decal

Rock Destruction

Large Pillar Destruction

Niagara Breakdown

Part 1 focuses on the visual result.

Part 2 explores how I optimised the system for performance, including reducing Game Thread Time by 98% at 20k Particles. Explore Below: