Houdini Pyro & RBD
Created Pyro and RBD simulations in Houdini, bringing them into Unreal Engine 5 using flipbooks and Geometry Caches.
Real-Time VFX & Materials
Built layered Niagara effects and custom materials, using Houdini-generated textures to create detailed, real-time visuals.
Interactive System Development
Used Blueprint to connect the effects into an interactive destruction system, with player interaction and cinematic camera work.
Houdini Pyro Simulations
Main Explosion
Ground Explosion
Pillar Explosion
3 Point Looping Smoke
Explosive Smoke
Smoke
RBD Simulations
Ground Impact turned into Decal
Rock Destruction
Large Pillar Destruction
Niagara Breakdown
Part 1 focuses on the visual result.
Part 2 explores how I optimised the system for performance, including reducing Game Thread Time by 98% at 20k Particles. Explore Below: