Shockwave Sequence

  • Cached Niagara Fluids

    Cached Fluids allowed for a detailed simulation yet with an optimized and quickly iterable approach.

  • Cached Chaos Simulations

    Simulated Chaos enabled control over rock velocity velocity, direction and impact.

  • Dynamic Post Processing

    Dynamic post helped amplify the build up and the delivery of the sequence.

This Sequence was used as a learning experience to teach me the basics of Niagara Fluids and in turn how I can use the tools to fit the needs of my artistic direction.

 

The Jump

For the Jump, It needed to create a sense of impact. This was created through a Cached Niagara Fluids Simulation, a burst of Niagara particles and a Cached Chaos Simulation. These elements time together nicely, leading up to the main effect.

The Impact

The Impact was generated through two main elements: Niagara Fluids and a Cached Chaos Simulation.

This Cached Niagara Fluid Simulation taught me a lot in terms of performance vs visual fidelity as well as timing the explosion to the characters impact.

Tying the Niagara Fluid Simulation with a Cached Chaos Simulation allowed for a greater sense of impact and with previous experience with this, it made the process a lot more efficient. 

These elements were finally combined together with dynamic post processing effects such as a black and white impact frame as well as custom lighting, environmental sunlight changes, camera shakes and more! The amalgamation of these effects created a very high quality and engaging sequence!