Unreal Engine AllGallery Item Shockwave SequenceVFX Sequence studying Niagara Fluids and Chaos Simulations Chaos SequenceVFX Sequence focused on learning Cached Chaos Simulations Lightning SequenceFirst VFX Sequence using Procedural Mesh Generation and Destruction in Houdini Zoe Ability Case StudyRecreated effect from League of Legends with my own flair Custom Cloud ToolBespoke Sky Sphere Tool, generating gorgeous clouds in an optimised fashion Custom Advanced Post Process ShaderHigh Quality Post Process Shader with highly unique attributes Other Work Unity Shader and Particle Experience Group Projects Showcase of my skills in a collaborative environment