Unreal Engine
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A real-time VFX experience depicting the life cycle of a star.
Final Year Games Design dissertation project focused on building a scientifically driven real-time experience that uses VFX to explore and communicate complex concepts.
Featuring Volume and Particle Based Renders in Houdini, Complex Shaders, Niagara Fluids and more!
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Shockwave Sequence
VFX Sequence studying Niagara Fluids and Chaos Simulations
Chaos Sequence
VFX Sequence focused on learning Cached Chaos Simulations
Lightning Sequence
First VFX Sequence using Procedural Mesh Generation and Destruction in Houdini
Zoe Ability Case Study
Recreated effect from League of Legends with my own flair
Custom Cloud Tool
Bespoke Sky Sphere Tool, generating gorgeous clouds in an optimised fashion
Custom Advanced Post Process Shader
High Quality Post Process Shader with highly unique attributes
Other Work
Unity
Shader and Particle Experience
Group Projects
Showcase of my skills in a collaborative environment