Shockwave Sequence
Cached Niagara Fluids
Cached Fluids allowed for a detailed simulation yet with an optimized and quickly iterable approach.
Cached Chaos Simulations
Simulated Chaos enabled control over rock velocity velocity, direction and impact.
Dynamic Post Processing
Dynamic post helped amplify the build up and the delivery of the sequence.
This Sequence was used as a learning experience to teach me the basics of Niagara Fluids and in turn how I can use the tools to fit the needs of my artistic direction.
The Jump
For the Jump, It needed to create a sense of impact. This was created through a Cached Niagara Fluids Simulation, a burst of Niagara particles and a Cached Chaos Simulation. These elements time together nicely, leading up to the main effect.
The Impact
The Impact was generated through two main elements: Niagara Fluids and a Cached Chaos Simulation.
This Cached Niagara Fluid Simulation taught me a lot in terms of performance vs visual fidelity as well as timing the explosion to the characters impact.
Tying the Niagara Fluid Simulation with a Cached Chaos Simulation allowed for a greater sense of impact and with previous experience with this, it made the process a lot more efficient.
These elements were finally combined together with dynamic post processing effects such as a black and white impact frame as well as custom lighting, environmental sunlight changes, camera shakes and more! The amalgamation of these effects created a very high quality and engaging sequence!